At 1/4/23 05:08 PM, CanYouWaveDash wrote:
I got
No coding experience
BOOM
If you can, could any of you help by dropping anything that you found helpful on your way to becoming a game dev? If you have more specific questions about anything, you can either leave it here or dm it. I'm mostly looking to try this as a solo dev, with a one month time window to do this, but who knows?
Like everyone said: Don't start off making a fighting game specially if you don't have code experience, do something simple and there's a lot of routes to choose from and the route that I have chosen is starting directly by making an simple game, I picked up the Haxe programming language and started by coding an game already by using the HaxeFlixel 2D Game Framework and the engine has an tutorial, some documentation, and an ton of demos that you can check the code of it to see you how it works, I picked up one demo of the engine and use it to make my simple game CarTrip, although you will have some times that you will create some questionable code but you can get better when you study programming more and will end up create good programming standards that will enter on your head.
BUT never start making an game without design (or all of your ideas put and defined from what your game is) and go directly to programming, this goes to everything programming related, you will end up doing nothing and be confused about your game most of the time, put your ideas on an document or something like that.
It's very important to learn game design too, read some documents and videos about how developers make their games, sources like the videos from the director of all Super Smash Bros. games or Game Maker Toolkit, YouTube has a plenty of these type of videos but always search around the internet.
About graphics and audio, well you can pick up an software and get some tutorials and articles about how to use the software, how to get better at graphics and audio and how to use it on games, there's the route of having an partner that can help you with these stuff and the route of using stock assets but you have to be aware over licensing of this said assets like the Newgrounds Audio Portal, they always have licensing terms on their musics.
That's all I got for you, you can go to the route of "making command line applications first to know about the programming language" if you want to, which no one will stop you, but I hope everything I said to you was helpful, if you don't like the HaxeFlixel engine that I talked about, Newgrounds has a good list of a lot of game engines among other things BUT don't change game engines repeatedly, that may screw up your ambition on making an game, stick with one engine that you have more knowledge of it and if you do something like an 3D game, something HaxeFlixel is limited about AND has an knowledge of the engine that you were using before to make finished games, then you consider switching.
Anyways thanks for reading this all.