Sun's Out, Guns Out
Something for the summer, also something else that revolves around a stupid pun.
I drew Ray's parts and assets while using frames from the games as references, and customised them as needed. At one point I tried to give him more detailed feet like his ex, but I just couldn't make them not look cursed.
I think the background (sand, sea, and sky) is simple but works well. It was also a good chance to practice flora - in this case I tried my hand at a palm tree using this reference picture to understand the fronds and structure. I didn't like how the trunk came out but was pretty pleased with the crown so I had it sticking out of the edge of the picture. The Wingdings were kind of a last-minute feature - if I recall correctly, I said at one point that I wanted my own characters to cameo in some of my pieces. Also I imagine they'd shit themselves if they saw someone brandishing dual Desert Eagles.
At one point, Ray had an outline around him, as did a lot of his parts (hair, head, eyes, guns, etc.) but then I removed them and liked what I saw. Just remember about a month ago I spent ages working out how I want to outline my work and what line weights to use - now I like how slick this looks with no line work apart from minor details.
An earlier version of this piece. The outline doesn't look too bad but I think the piece looks better without it.
After drawing everything and working out the composition, I exported Ray, the Wingdings, and the background seperately and loaded them into Affinity Photo. The rough edges on the background were created by painting a frame using a special grunge brush (link to that in the submission description) and then using it as a mask. I think it works well - it reminds me of the roughness of beach wood, and also the grit of this series. The "sunlight" on Ray and the Wingdings is just a bevel effect without midtones.
Overall I love how this piece came out and I'll likely be taking this direction with my work from hereon in.