Hello again,
this week a lot of changes happened. Enter and exit, stairs, broken web visuals, timeline detectors and Time Travel Memory Reset (or simply reset).
I'll start with most important think, broken web visuals:
I have launched Time Travel on web and I have noticed the visuals are different.
Debug app using Vulkan looks like this:
And web version using GLES 3 looks like this:
It is caused by not supported LightmapGI node (light baking node) in GL rendering. I hope they'll fix it soon but for now the web version looks like this:
It looks flat but it's web supported and brighter.
Note: These posts will be recorded from Vulkan version. If you want to see GL version of something showed in this or previous posts, PM me. I will send you GIF of a thing you want.
That was the only problem of today's post, from now will be only updates.
Time Travel Memory Reset
My tester has observed that time traveling is unstable and suggested adding memory reset.
It was implemented and it looks like this:
It also applies on holding.
Enter and Exit
Enter and exit were mentioned in my list what I should implement.
It is a simple room with two doors.
Timeline Detectors
They are squares on wall, showing red or green image of clock and a condition.
If a condition holds, Timeline Detector will be activated and vice versa.
Stairs
The last update for today are stairs.
Thats all, goodbye!
@Dynamic0