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Attack of Mechaningale

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Sitting Duck 5 Points

Destroy a Turret

Fly Swatter 10 Points

Destroy a helicopter

Mech-Jammed 25 Points

Destroy a Mech

- 1 100 Points

Beat the Game

Stomping the Ashes 100 Points

Reach 50 Thousand points

Author Comments

From the Creators of Attack of Mechaningale, drive the mighty Mechaningale, a ruthless machine created to wreck havoc, through the city and destroy as much as you can. Incinerate enemies, dodge attacks, and blow up missiles with your burning hot fire. But be warned, this city won't go down easy.


HOW TO PLAY

WASD - Movement

Arrow Keys - Shoots flames and aims head

Spacebar - Shoots a powerful laser when fully charged


Destroy buildings to gain points and regain health.


Show that city you mean business.


Mellow Minds is:


Octopus: Programming, Art, Music, Mechaningale Sympathizer, Octopus Hand


Fish125: Intro Animation, Credits, Hidden Laser Weapon


Ape Jones: Couch Potato, Mech Head


The Red Weirdo: Deadbeat, Spray Can Specialist


AveragePepinoEnjoyer: Start Screen, Win Screen, Bunny Shield


awesomeROXAS: Start Screen music, Idea Poo-Pooer, Dog Sword


Mighty Oreo: Chief Financial Officer, Chief Technology Officer, Chief of Staff, Human Resources, Public Relations


Special Thanks to SS1857 and JakeSnakeMate for playtesting :)


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Hmm, I really like the direction this game is going, but it felt like it needed more time in the oven!

As said, the concept behind the game is pretty solid: it's 'Rampage'-esque gameplay where you, well, rampage all over a city, destroying everything with reckless abandon while defending yourself from the resistance which continually becomes stronger until you get into a big boss battle finale! Everything gets very chaotic and fun, I like how you regain health by destroying things, the charge-up laser power is cool, and the cartoony-visuals are also quite charming. Overall quite promising!

When it came to the gameplay execution, however, it felt pretty rough in some areas. My biggest problem with the game came from how bland attacking felt: there just wasn't enough juicy effects when raining down hell to make the destruction satisfying and compelling. Where's the explosions, the rubble spilling out, the screams, the screen shake, and so on? The damage modeling needed to be more visible and progressive and that includes the player as well, as it was difficult to tell when you were being hit and how severe: I know you have a health bar, but it's all the way in the corner and difficult to keep track of when you're focused on the battle, so it would've been nice if the player would react more when damaged as well as looking more worn-down the lower their health went.

fun! kinda hard to control.

прикольно . жалко что криво но норм

It's not bad, but I'd like it better if I could aim and fire with the mouse.

its fun

Credits & Info

Views
5,258
Faves:
41
Votes
200
Score
3.80 / 5.00

Uploaded
Dec 23, 2023
4:38 PM EST
Software
  • Unity
  • Garage Band
  • Aseprite
  • BeepBox
  • Visual Studio Code