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Pocket Killers

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Author Comments

GET THIS GAME ON GOOGLE PLAY

This game Auto Saves player progress


About


Step in the shoes of brutal killers in this pixelated horror game. Hunt down and kill survivors trying to protect their lives the slasher way. Dive into the minds of the twisted with a variety of weapons and unique killer abilities.


Controls


WASD/Arrow keys to move, SPACEBAR/LEFT MOUSE to attack.

E to switch between main weapon and secondary weapon. R to activate the killer's superpower. F to activate the killer's finisher move (Achieved by hitting survivors)



Devlog Forum Thread

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Reminds me of the old flash games that I've used to play in small age. Great one, the game has good potential and the style fits really well this all the gore.

anothergamedev responds:

And thank you for your contribution in the future OST

I would definitely say the game is.. ambitious, in the best sense of the word?
I can imagine the game is better suited on mobile, from what I can tell from the name.

I have my mixed impressions of your project. I would say there is definitely a palpable amount of effort on display here, from the variety of mechanics to load outs to themed chapters. But I feel like the ambition makes the resources spread a bit too thin.

I did not find the core loop very enjoyable or stimulating. No matter how you slice it (ha-ha) you can't really make a game play of essentially a stripped-down beat-em-up that enjoyable or in-depth. The enemies lack variety, the core mechanics underpinning what you do on a second-by-second basis of just running around and attacking are not that interesting, and also don't really fit the fantasy you are trying to create in my opinion.

The game also has an equally mixed bag when it comes to assets. Despite the simplicity of the gameplay I did not find any bugs or performance problems, so I can tell the game was either robustly coded or rigorously play-tested, which is surprising given just the sheer amount of stress points. The music is also just.. superb, and there is a huge amount of variety in it. However the voice lines.. kinda ruin the entire atmosphere the game is going for. Same could be said for the drawings. I think you could use a more robust style as puppet-like motion and sharp pixels come off as very goofy in a game about serial killers which opts to utilize 3 colors to make the atmosphere super gloomy. It's not that I think you can't make a game with simple sprite graphics but you need it to be consistent with all your stylistic choices.

Overall I'd advice you focus on a more robust core gameplay loop before branching into more mechanics and content additions, as that what carries your game second-to-second. You need a more stable foundation to build upon.

anothergamedev responds:

Hello and thank you for the feedback (really helps the game grow). The core mechanic on its own does appear lackluster. Do note that the Newground version is discontinued (Working on Mobile version and since the Mobile version will cost $) I will change the voiceline forsure and I do plan on potentially giving the AI a makeover, etc.

Your feedback we value, kinda replied late due to personal issues.

here from dbd, me and my friend played it, its not my type of game but i wouldnt mind playing it again it was really fun! my friend enjoyed it as well! pog champ

anothergamedev responds:

Thank you! Glad you guys liked the game

oh my gosh this game is epic as hell

the ideia of being the villain is the coolest one and i love it there soo much mechanics that will be in the final version i really enjoy this game

my favorite is the butcher and the story about the cartel i love this i hope you find sucess with it

anothergamedev responds:

Thank you so much for the support and feedback! Im glad you enjoyed this game!

Cool idea. I like the atmosphere there. I only hope there will be enemies like police officers, swat and civilians who can defend themselves. So it can add more difficulties and challenge.

Over all, for a starter. This is a decent game like Madness style.

You could add more voice actors in the future for a part 2.

anothergamedev responds:

Hello, thank you for the feedback. I do plan to have more voicelines and more voice acting for both the NPCs (Cutscene and in-game) and for the the killers.

For the enemies defending themselves, prehaps something like melee attacks could work? Civilians would try to punch back, thugs or military soldiers would use knives, and police/swat would also use batons, etc. What do you think?

Credits & Info

Views
778
Faves:
6
Votes
86
Score
3.28 / 5.00

Uploaded
Nov 27, 2022
10:38 AM EST
Software
  • Unity