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Reviews for "Dear Edmund"

cant wait till the full version releases

I love the game, and I had a blast playing it.
Random things to point out:
-The ending stats give me a hint that something very interesting would have happened if I took more night strolls with Jack, I want to try it but I don't want to end up ruining a future playthrough on purpose, haha. Maybe later.
-Helping some civilians give little reward but rejecting them at the very next shift could have pretty bad consequences, I got mad at some of them for being too ungrateful but in the end I still felt pity for them given the situation.
-I don't think I found a "good" choice when it comes to weekly modifiers, most of the choices raise 1% on one thing and lower 2% on the other, I tried to keep the DAC on good terms and still had -18% health with almost every upgrade on me (Maybe I bought too many upgrades in the post office and it did more harm than good?).
Anyways, 10/10, challenging and I will try again for a better ending.

MindTheGrease responds:

I’m glad you enjoyed the game. Thank you for your feedback!

I am enjoying this, not very far into it yet. I do wish there was a text speed adjustment or just hit space and it spits the whole message out. Not sure if its voiced, I don't have volume on. Also, agreeing to a poster or bust seems like a -10% health is a bit harsh.
Maybe somewhere you can access a breakdown of why the health and reputation are changing the way they are? I have all but the last 2 items on the bottom row from the post office yet my health is declining every time I sleep (also my reputation declines every time but I expected that)

MindTheGrease responds:

Thanks for the feedback! A speed adjuster is definitely something I’d like to add in a future update

Civilians with STDs? Also, I am not a bugger!
The sound occasionally cut out for a few minutes.

Neat game with a lot of potential. It looks good visually, and the music is quite nice and fitting.

It's really quite challenging to balance street health, personal wealth and DAC favor, and I love it that way, although I think it would benefit a lot from having a gameplay reason to strive for personal wealth; upgrading your house is cool but the game doesn't really encourage you care about balancing your decisions towards personal wealth so this aspect can seemingly be entirely ignored.

Asides from that, it's got a couple minor bugs, nothing game breaking but noteworthy, such as footsteps continuing during workdays and week end screens, carriages appearing in my house (lol), menus overlapping from time to time. Nothing experience ruining, but definitely noticeable stuff.

It's cool that you can visually see the post office upgrades you buy in the street. The game appears to have quite a few encounters already, and I hope to see more added (which would probably require a couple more per workday to account for that). Perhaps even the occasional encounter in the streets, outside of work (although I might have missed those if they're present already)

All in all, great submission. The art and music deserve praise, the story and dialogue are pretty captivating, and the decision-making is difficult in an interesting way.

MindTheGrease responds:

Thank you very much for your feedback! street interactions and actions are something I’ve been looking into. Lots more corruption to be had out there!