At 4/4/23 02:52 PM, GameSmashDash wrote:
Long story short; I want to make a spiritual successor to Downwell.
However; not only for legal reasons but also for ethical reasons I want to make my game different enough from the original where it's not a copycat.
What makes a game a spiritual successor and what makes it a copy cat? Also should I make a video showing off all the game mechanics since the Pre-Alpha isn't done yet? Just so I'm able to know if I made it too similar to the original or not.
Edit: forgot to note, a spiritual successor is something that's not made by the same company nor the same characters but the same energy/ similar style of Gameplay, an example being Mighty Number 9 being a spiritual successor to Megaman.
I've never heard or played of "Downwell", but I can definitely relate to wanting to make spiritual successors to my favorite games.
Unlike what most people have said, a spiritual successor does not include characters, plot, or lore from the source material that you want to be a "spiritual successor" of. That would be a legitimate successor and would be illegal for you (to some extent) to create. I say "to some extent" because as long as you're not making money off of it nobody would really care--unless it got stupid famous, which in that case the actual owners of the IP may say something.
(Fun fact, some guys back in the 70's got hired by Atari for modding some of their stuff--can't remember if it was a game of the system itself. They were told they would either be sued, or they could avoid a legal battle by just joining their company and continuing their work under the Atari company. This can happen to you, but that's only if what you make is legitmately awesome and the company sees you as a legitimate asset.)
But to really answer your question about what makes something a spiritual successor, I think really a spiritual successor is very close in concept to what it's trying to replicate, but has to stand alone on it's own at the same time and have it's own identity. The first example that comes to mind is that game "Back 4 Blood" that people called the "spiritual successor" to "Left 4 Dead."
Both games are in the same genre (3rd person shooter games with co op and zombie apocalypse story.) Except all of the characters are different, and I'm sure there are different power ups and perks that are unique to each game that set them apart from each other.
I think you just have to evoke the same emotions as Downwell, have similar gameplay but have features not found in Downwell, and perhaps have characters and a tone similar to Downwell, but obviously ones with their own unique stories and identities. The overall story to the game might be able to be similar, and that's very possible due to how much you have to probably stick to the same genre and such. But that's okay, a lot of stories are similar but manage to stand on their own because usually the execution is never 100% the same across different projects.